This is my "Prototype" for assessment 2. I recommend watching two of my videos that I have created just for you before commenting blindly. That been said in assessment 3 I will do it better. Thank you and down below is some of the most important UX principles to remember.

User Experience (UX) principles are fundamental guidelines that help designers create easy-to-use, pleasurable, and effective experiences for users. They serve as a compass for design teams throughout the design process, ensuring that users are always at the forefront of decision-making. Here are some of the key UX principles:

1. User-Centricity: Place the user's needs, goals, and motivations at the heart of the design process. Understand their context, pain points, and expectations to craft solutions that truly address their challenges.

2. Usability: Prioritize ease of use and learnability. The product or service should be intuitive and straightforward to navigate, enabling users to accomplish their tasks efficiently and without frustration.

3. Consistency: Maintain consistency in design elements, language, and interactions across the user experience. This creates a sense of familiarity and predictability, reducing cognitive load and enhancing usability.

4. Visual Hierarchy: Employ visual hierarchy to guide the user's attention and establish a clear information architecture. Use size, contrast, and placement to prioritize key elements and ensure that users focus on the most important information first.

5. Clarity and Feedback: Provide clear and timely feedback to users' actions. This helps them understand the system's response, reinforces their choices, and guides them through the experience.

6. Error Prevention and Recovery: Design to minimize the likelihood of errors and provide clear and effective recovery mechanisms when errors do occur. This helps maintain user confidence and reduces frustration.

7. Accessibility: Ensure that the product or service is accessible to a diverse range of users, including those with disabilities. Consider visual, auditory, cognitive, and motor impairments to make the experience inclusive and usable for all.

8. Control and Freedom: Give users control over their experience. Allow them to undo actions, customize settings, and navigate freely within the system. This empowers users and enhances their sense of agency.

9. Delight and Emotion: Strive to create a delightful and emotionally engaging experience. Use design elements, storytelling, and interactions that evoke positive emotions and make users feel valued and appreciated.

10. Content and Information: Provide relevant, accurate, and well-structured content that is easy to find and understand. Use clear language, appropriate visuals, and effective organization to ensure that users can readily access the information they need.

By adhering to these principles, UX designers can create products and services that are not only functional and usable but also enjoyable, memorable, and emotionally resonant.


REFERENCE

1. User-Centricity

Norman, D. A. (1986). Human-centered design. Lawrence Erlbaum Associates Publishers.

2. Usability

Nielsen, J. (1993). Usability engineering. Academic Press.

3. Consistency

Shneiderman, B., & Plaisant, C. (2009). Designing the user interface: Strategies for effective human-computer interaction (5th ed.). Pearson Prentice Hall.

4. Visual Hierarchy

Tufte, E. R. (2001). The visual display of quantitative information (2nd ed.). Graphics Press.

5. Clarity and Feedback

 Garret, J. J. (2003). The elements of user experience: User-centered design for web and mobile applications (1st ed.). Pearson Education.

6. Error Prevention and Recovery

 Cooper, A., Reimann, C., & Cronin, D. (2007). About face 3: The essentials of user interface design (3rd ed.). Pearson Education.

7. Accessibility

W3C (2022). Web Content Accessibility Guidelines (WCAG) 2.2. Retrieved from https://www.w3.org/TR/WCAG22/

8. Control and Freedom

Norman, D. A. (1998). The design of everyday things (Rev. ed.). Basic Books.

9. Delight and Emotion

Ishii, H., & Ullmer, B. (2009). Tangible bits: Interfaces & strange tangible things. MIT Press.

10. Content and Information

Tognozzini, G. (2011). <em <the="" essential="" guide="" to="" user="" interface="" design:="" an="" end-to-end="" process<="" em="">>span class="animating"> (2nd ed.). Peachpit Press.</em>

Comments

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great design consistency throughout all the scenes. But would like to comment on your buttons. There is no hover effect on the buttons to provide feedback to the user. Overall great design.

I will update my button for the hover effect. Thank you for letting me know brother.

I don't know what to say but this is so incredible. Well done you are a genius.

Haha thank you my brother see you in class so we discuss on our assessment 3.

The video game that was developed demonstrates a commendable commitment to user-centric design. The user interface is clear and intuitive, aligning with principles of simplicity and ease of use. The main menu screen provides a visually appealing and uncluttered layout, making it easy for users to navigate and play the game.

The consistency in design elements across different sections of the scene enhances the overall user experience. Navigational patterns, such as the placement of UI elements, contribute to a user-friendly interface.

A minor issue encountered was scaling the player to maximum and minimum sizes. Otherwise, everything looks good, and looking forward to the final project assignment three.

Haha no worries the minor issues will be fixed. 

Nice design of the shark character with implementing of the underwater sound and, as well as the rocks and sea weed which you've implemented into the project. The only outlier that I could see would have to be the trees, as this is an underwater theme, I am not sure if the trees are suitable for this theme, but all in all, designs is spectacular and the effects are good, 

Haha thank you my brother for your comment. In assessment 3 I will remove the trees and put something more interesting in there.